Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/InjectorComponent.cs
DmitriyRubetskoy 9c26e0c5ba Async Interface IAfterInteract() (#2735)
* Async Interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Changed the glassbeaker

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Interaction system fix

* Removed I from the interface

* Changed all implementations of the interface I could find

* all public void implementation fixed

* All built, no errors should remain

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Commit based off Sloth's commentary

* Removed the Rag file from the PR

* Reverted sloth's commentary changes on the publcity of the function

* Injector component properly implemented interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-17 18:45:04 +11:00

294 lines
11 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{
/// <summary>
/// Server behavior for reagent injectors and syringes. Can optionally support both
/// injection and drawing or just injection. Can inject/draw reagents from solution
/// containers, and can directly inject into a mobs bloodstream.
/// </summary>
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary>
/// Whether or not the injector is able to draw from containers or if it's a single use
/// device that can only inject.
/// </summary>
[ViewVariables]
private bool _injectOnly;
/// <summary>
/// Amount to inject or draw on each usage. If the injector is inject only, it will
/// attempt to inject it's entire contents upon use.
/// </summary>
[ViewVariables]
private ReagentUnit _transferAmount;
/// <summary>
/// Initial storage volume of the injector
/// </summary>
[ViewVariables]
private ReagentUnit _initialMaxVolume;
/// <summary>
/// The state of the injector. Determines it's attack behavior. Containers must have the
/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
/// only ever be set to Inject
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
private InjectorToggleMode _toggleState;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _injectOnly, "injectOnly", false);
serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", ReagentUnit.New(15));
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
}
protected override void Startup()
{
base.Startup();
var solution = Owner.EnsureComponent<SolutionContainerComponent>();
solution.Capabilities = SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom;
// Set _toggleState based on prototype
_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
}
/// <summary>
/// Toggle between draw/inject state if applicable
/// </summary>
private void Toggle(IEntity user)
{
if (_injectOnly)
{
return;
}
string msg;
switch (_toggleState)
{
case InjectorToggleMode.Inject:
_toggleState = InjectorToggleMode.Draw;
msg = "Now drawing";
break;
case InjectorToggleMode.Draw:
_toggleState = InjectorToggleMode.Inject;
msg = "Now injecting";
break;
default:
throw new ArgumentOutOfRangeException();
}
Owner.PopupMessage(user, Loc.GetString(msg));
Dirty();
}
/// <summary>
/// Called when clicking on entities while holding in active hand
/// </summary>
/// <param name="eventArgs"></param>
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
//Make sure we have the attacking entity
if (eventArgs.Target == null || !Owner.TryGetComponent(out SolutionContainerComponent? solution))
{
return;
}
var targetEntity = eventArgs.Target;
// Handle injecting/drawing for solutions
if (targetEntity.TryGetComponent<SolutionContainerComponent>(out var targetSolution))
{
if (_toggleState == InjectorToggleMode.Inject)
{
if (solution.CanRemoveSolutions && targetSolution.CanAddSolutions)
{
TryInject(targetSolution, eventArgs.User);
}
else
{
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to transfer to {0:theName}!", targetSolution.Owner));
}
}
else if (_toggleState == InjectorToggleMode.Draw)
{
if (targetSolution.CanRemoveSolutions && solution.CanAddSolutions)
{
TryDraw(targetSolution, eventArgs.User);
}
else
{
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to draw from {0:theName}!", targetSolution.Owner));
}
}
}
else // Handle injecting into bloodstream
{
if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) && _toggleState == InjectorToggleMode.Inject)
{
if (solution.CanRemoveSolutions)
{
TryInjectIntoBloodstream(bloodstream, eventArgs.User);
}
else
{
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to inject {0:theName}!", targetEntity));
}
}
}
}
/// <summary>
/// Called when use key is pressed when held in active hand
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Toggle(eventArgs.User);
return true;
}
private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) || solution.CurrentVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetBloodstream.EmptyVolume);
if (realTransferAmount <= 0)
{
Owner.PopupMessage(user, Loc.GetString("You aren't able to inject {0:theName}!", targetBloodstream.Owner));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = solution.SplitSolution(realTransferAmount);
if (!solution.CanAddSolution(removedSolution))
{
return;
}
// TODO: Account for partial transfer.
foreach (var (reagentId, quantity) in removedSolution.Contents)
{
if(!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
removedSolution.RemoveReagent(reagentId, reagent.ReactionEntity(solution.Owner, ReactionMethod.Injection, quantity));
}
solution.TryAddSolution(removedSolution);
foreach (var (reagentId, quantity) in removedSolution.Contents)
{
if(!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
reagent.ReactionEntity(targetBloodstream.Owner, ReactionMethod.Injection, quantity);
}
Owner.PopupMessage(user, Loc.GetString("You inject {0}u into {1:theName}!", removedSolution.TotalVolume, targetBloodstream.Owner));
Dirty();
}
private void TryInject(SolutionContainerComponent targetSolution, IEntity user)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) || solution.CurrentVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.EmptyVolume);
if (realTransferAmount <= 0)
{
Owner.PopupMessage(user, Loc.GetString("{0:theName} is already full!", targetSolution.Owner));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = solution.SplitSolution(realTransferAmount);
if (!targetSolution.CanAddSolution(removedSolution))
{
return;
}
foreach (var (reagentId, quantity) in removedSolution.Contents)
{
if(!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
removedSolution.RemoveReagent(reagentId, reagent.ReactionEntity(targetSolution.Owner, ReactionMethod.Injection, quantity));
}
targetSolution.TryAddSolution(removedSolution);
Owner.PopupMessage(user, Loc.GetString("You transfter {0}u to {1:theName}", removedSolution.TotalVolume, targetSolution.Owner));
Dirty();
}
private void TryDraw(SolutionContainerComponent targetSolution, IEntity user)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) || solution.EmptyVolume == 0)
{
return;
}
// Get transfer amount. May be smaller than _transferAmount if not enough room
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.CurrentVolume);
if (realTransferAmount <= 0)
{
Owner.PopupMessage(user, Loc.GetString("{0:theName} is empty!", targetSolution.Owner));
return;
}
// Move units from attackSolution to targetSolution
var removedSolution = targetSolution.SplitSolution(realTransferAmount);
if (!solution.TryAddSolution(removedSolution))
{
return;
}
Owner.PopupMessage(user, Loc.GetString("Drew {0}u from {1:theName}", removedSolution.TotalVolume, targetSolution.Owner));
Dirty();
}
public override ComponentState GetComponentState()
{
Owner.TryGetComponent(out SolutionContainerComponent? solution);
var currentVolume = solution?.CurrentVolume ?? ReagentUnit.Zero;
var maxVolume = solution?.MaxVolume ?? ReagentUnit.Zero;
return new InjectorComponentState(currentVolume, maxVolume, _toggleState);
}
}
}