20 lines
511 B
C#
20 lines
511 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.Pulling.Events
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{
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/// <summary>
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/// Directed event raised on the puller to see if it can start pulling something.
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/// </summary>
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public class StartPullAttemptEvent : CancellableEntityEventArgs
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{
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public StartPullAttemptEvent(IEntity puller, IEntity pulled)
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{
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Puller = puller;
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Pulled = pulled;
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}
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public IEntity Puller { get; }
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public IEntity Pulled { get; }
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}
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}
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