23 lines
639 B
C#
23 lines
639 B
C#
using Content.Shared.MobState.Components;
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using Content.Shared.Pulling.Events;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.MobState.EntitySystems
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{
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public class SharedMobStateSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedMobStateComponent, StartPullAttemptEvent>(OnStartPullAttempt);
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}
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private void OnStartPullAttempt(EntityUid uid, SharedMobStateComponent component, StartPullAttemptEvent args)
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{
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if(component.IsIncapacitated())
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args.Cancel();
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}
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}
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}
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