* Add prototype for temperature testing entity. * Add Damageable, Destructible, Temperature. Add a prototype based on those. * Works and cleaned up. * Nerf
27 lines
806 B
C#
27 lines
806 B
C#
using Content.Client.GameObjects;
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using Content.Client.Interfaces.GameObjects;
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using SS14.Shared.ContentPack;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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namespace Content.Client
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{
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public class EntryPoint : GameClient
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{
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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factory.RegisterIgnore("Inventory");
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Interactable");
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factory.RegisterIgnore("Damageable");
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factory.RegisterIgnore("Destructible");
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factory.RegisterIgnore("Temperature");
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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}
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}
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}
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