* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Research
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{
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[NetSerializable, Serializable, Prototype("technology")]
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public class TechnologyPrototype : IPrototype
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{
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private string _name = string.Empty;
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private string _id = string.Empty;
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private SpriteSpecifier _icon = SpriteSpecifier.Invalid;
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private string _description = string.Empty;
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private int _requiredPoints;
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private List<string> _requiredTechnologies = new();
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private List<string> _unlockedRecipes = new();
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/// <summary>
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/// The ID of this technology prototype.
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/// </summary>
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[ViewVariables]
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public string ID => _id;
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/// <summary>
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/// The name this technology will have on user interfaces.
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/// </summary>
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[ViewVariables]
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public string Name => _name;
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/// <summary>
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/// An icon that represent this technology.
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/// </summary>
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public SpriteSpecifier Icon => _icon;
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/// <summary>
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/// A short description of the technology.
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/// </summary>
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[ViewVariables]
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public string Description => _description;
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/// <summary>
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/// The required research points to unlock this technology.
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/// </summary>
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[ViewVariables]
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public int RequiredPoints => _requiredPoints;
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/// <summary>
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/// A list of technology IDs required to unlock this technology.
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/// </summary>
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[ViewVariables]
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public List<string> RequiredTechnologies => _requiredTechnologies;
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/// <summary>
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/// A list of recipe IDs this technology unlocks.
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/// </summary>
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[ViewVariables]
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public List<string> UnlockedRecipes => _unlockedRecipes;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _name, "name", string.Empty);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _description, "description", string.Empty);
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serializer.DataField(ref _icon, "icon", SpriteSpecifier.Invalid);
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serializer.DataField(ref _requiredPoints, "requiredPoints", 0);
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serializer.DataField(ref _requiredTechnologies, "requiredTechnologies", new List<string>());
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serializer.DataField(ref _unlockedRecipes, "unlockedRecipes", new List<string>());
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}
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}
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}
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