* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
#nullable enable
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using System;
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using Content.Shared.Administration;
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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public sealed class MsgUpdateAdminStatus : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgUpdateAdminStatus);
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public MsgUpdateAdminStatus(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public AdminData? Admin;
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public string[] AvailableCommands = Array.Empty<string>();
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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var count = buffer.ReadVariableInt32();
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AvailableCommands = new string[count];
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for (var i = 0; i < count; i++)
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{
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AvailableCommands[i] = buffer.ReadString();
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}
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if (buffer.ReadBoolean())
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{
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var active = buffer.ReadBoolean();
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buffer.ReadPadBits();
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var flags = (AdminFlags) buffer.ReadUInt32();
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var title = buffer.ReadString();
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Admin = new AdminData
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{
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Active = active,
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Title = title,
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Flags = flags,
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};
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.WriteVariableInt32(AvailableCommands.Length);
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foreach (var cmd in AvailableCommands)
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{
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buffer.Write(cmd);
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}
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buffer.Write(Admin != null);
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if (Admin == null) return;
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buffer.Write(Admin.Active);
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buffer.WritePadBits();
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buffer.Write((uint) Admin.Flags);
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buffer.Write(Admin.Title);
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}
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public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableOrdered;
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}
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}
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