* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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[RequiresExplicitImplementation]
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public interface IThrowCollide
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{
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void HitBy(ThrowCollideEventArgs eventArgs) {}
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void DoHit(ThrowCollideEventArgs eventArgs) {}
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}
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public class ThrowCollideEventArgs : EventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/> and hit <see cref="Target"/>.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public EntityCoordinates Location { get; }
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public ThrowCollideEventArgs(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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Location = location;
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}
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}
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public class ThrowCollideMessage : EntitySystemMessage
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// The entity that threw <see cref="Thrown"/>.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public EntityCoordinates Location { get; }
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public ThrowCollideMessage(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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Location = location;
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}
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}
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}
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