Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IThrowCollide.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

75 lines
2.2 KiB
C#

#nullable enable
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
[RequiresExplicitImplementation]
public interface IThrowCollide
{
void HitBy(ThrowCollideEventArgs eventArgs) {}
void DoHit(ThrowCollideEventArgs eventArgs) {}
}
public class ThrowCollideEventArgs : EventArgs
{
/// <summary>
/// The entity that threw <see cref="Thrown"/> and hit <see cref="Target"/>.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
/// </summary>
public IEntity Thrown { get; }
/// <summary>
/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
/// </summary>
public IEntity Target { get; }
public EntityCoordinates Location { get; }
public ThrowCollideEventArgs(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
{
User = user;
Thrown = thrown;
Target = target;
Location = location;
}
}
public class ThrowCollideMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// The entity that threw <see cref="Thrown"/>.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
/// </summary>
public IEntity Thrown { get; }
/// <summary>
/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
/// </summary>
public IEntity Target { get; }
public EntityCoordinates Location { get; }
public ThrowCollideMessage(IEntity user, IEntity thrown, IEntity target, EntityCoordinates location)
{
User = user;
Thrown = thrown;
Target = target;
Location = location;
}
}
}