* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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/// <summary>
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/// This interface gives components behavior on whether entities solution (implying SolutionComponent is in place) is changed
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/// </summary>
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public interface ISolutionChange
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{
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/// <summary>
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/// Called when solution is mixed with some other solution, or when some part of the solution is removed
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/// </summary>
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void SolutionChanged(SolutionChangeEventArgs eventArgs);
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}
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public class SolutionChangeEventArgs : EventArgs
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{
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public IEntity Owner { get; set; } = default!;
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}
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[UsedImplicitly]
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public class ChemistrySystem : EntitySystem
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{
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public void HandleSolutionChange(IEntity owner)
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{
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var eventArgs = new SolutionChangeEventArgs
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{
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Owner = owner,
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};
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var solutionChangeArgs = owner.GetAllComponents<ISolutionChange>().ToList();
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foreach (var solutionChangeArg in solutionChangeArgs)
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{
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solutionChangeArg.SolutionChanged(eventArgs);
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if (owner.Deleted)
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return;
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}
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}
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}
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}
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