* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Content.Shared.Atmos;
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using Robust.Shared.Maths;
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namespace Content.Shared.GameObjects.EntitySystems.Atmos
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{
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public abstract class SharedAtmosDebugOverlaySystem : EntitySystem
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{
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// Keep in mind, this system is hilariously unoptimized. The goal here is to provide accurate debug data.
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public const int LocalViewRange = 16;
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protected float AccumulatedFrameTime;
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[Serializable, NetSerializable]
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public readonly struct AtmosDebugOverlayData
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{
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public readonly float Temperature;
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public readonly float[] Moles;
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public readonly AtmosDirection PressureDirection;
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public readonly bool InExcitedGroup;
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public readonly AtmosDirection BlockDirection;
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public AtmosDebugOverlayData(float temperature, float[] moles, AtmosDirection pressureDirection, bool inExcited, AtmosDirection blockDirection)
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{
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Temperature = temperature;
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Moles = moles;
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PressureDirection = pressureDirection;
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InExcitedGroup = inExcited;
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BlockDirection = blockDirection;
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}
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}
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/// <summary>
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/// Invalid tiles for the gas overlay.
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/// No point re-sending every tile if only a subset might have been updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayMessage : EntitySystemMessage
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{
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public GridId GridId { get; }
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public Vector2i BaseIdx { get; }
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// LocalViewRange*LocalViewRange
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public AtmosDebugOverlayData[] OverlayData { get; }
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public AtmosDebugOverlayMessage(GridId gridIndices, Vector2i baseIdx, AtmosDebugOverlayData[] overlayData)
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{
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GridId = gridIndices;
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BaseIdx = baseIdx;
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OverlayData = overlayData;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayDisableMessage : EntitySystemMessage
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{
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}
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}
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}
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