* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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public static class VerbSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestVerbsMessage : EntitySystemMessage
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{
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public readonly EntityUid EntityUid;
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public RequestVerbsMessage(EntityUid entityUid)
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{
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EntityUid = entityUid;
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}
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}
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[Serializable, NetSerializable]
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public class VerbsResponseMessage : EntitySystemMessage
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{
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public readonly NetVerbData[] Verbs;
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public readonly EntityUid Entity;
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public VerbsResponseMessage(NetVerbData[] verbs, EntityUid entity)
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{
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Verbs = verbs;
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Entity = entity;
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}
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[Serializable, NetSerializable]
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public readonly struct NetVerbData
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{
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public readonly string Text;
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public readonly string Key;
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public readonly string Category;
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public readonly SpriteSpecifier Icon;
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public readonly SpriteSpecifier? CategoryIcon;
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public readonly bool Available;
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public NetVerbData(VerbData data, string key)
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{
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Text = data.Text;
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Key = key;
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Category = data.Category;
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CategoryIcon = data.CategoryIcon;
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Icon = data.Icon;
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Available = data.Visibility == VerbVisibility.Visible;
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}
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}
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}
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[Serializable, NetSerializable]
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public class UseVerbMessage : EntitySystemMessage
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{
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public readonly EntityUid EntityUid;
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public readonly string VerbKey;
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public UseVerbMessage(EntityUid entityUid, string verbKey)
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{
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EntityUid = entityUid;
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VerbKey = verbKey;
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}
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}
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}
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}
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