* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Shared.Research;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Research
|
|
{
|
|
|
|
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
|
public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent
|
|
{
|
|
public override string Name => "ProtolatheDatabase";
|
|
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
|
|
|
|
private readonly List<LatheRecipePrototype> _protolatheRecipes = new();
|
|
|
|
/// <summary>
|
|
/// A full list of recipes this protolathe can print.
|
|
/// </summary>
|
|
public List<LatheRecipePrototype> ProtolatheRecipes => _protolatheRecipes;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataReadWriteFunction(
|
|
"protolatherecipes",
|
|
new List<string>(),
|
|
recipes =>
|
|
{
|
|
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
|
|
|
foreach (var id in recipes)
|
|
{
|
|
if (prototypeManager.TryIndex(id, out LatheRecipePrototype? recipe))
|
|
{
|
|
_protolatheRecipes.Add(recipe);
|
|
}
|
|
}
|
|
},
|
|
GetProtolatheRecipeIdList);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of the allowed protolathe recipe IDs.
|
|
/// </summary>
|
|
/// <returns>A list of recipe IDs allowed</returns>
|
|
public List<string> GetProtolatheRecipeIdList()
|
|
{
|
|
var list = new List<string>();
|
|
|
|
foreach (var recipe in ProtolatheRecipes)
|
|
{
|
|
list.Add(recipe.ID);
|
|
}
|
|
|
|
return list;
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public class ProtolatheDatabaseState : ComponentState
|
|
{
|
|
public readonly List<string> Recipes;
|
|
public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
|
|
{
|
|
Recipes = recipes;
|
|
}
|
|
}
|
|
}
|