Files
tbd-station-14/Content.Shared/GameObjects/Components/Cargo/SharedGalacticMarketComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

101 lines
3.0 KiB
C#

#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
using Content.Shared.Prototypes.Cargo;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Cargo
{
public class SharedGalacticMarketComponent : Component, IEnumerable<CargoProductPrototype>
{
public sealed override string Name => "GalacticMarket";
public sealed override uint? NetID => ContentNetIDs.GALACTIC_MARKET;
protected List<CargoProductPrototype> _products = new();
/// <summary>
/// A read-only list of products.
/// </summary>
public IReadOnlyList<CargoProductPrototype> Products => _products;
public IEnumerator<CargoProductPrototype> GetEnumerator()
{
return _products.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// Returns a product from the string id;
/// </summary>
/// <returns>Product</returns>
public CargoProductPrototype? GetProduct(string productId)
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
if (!prototypeManager.TryIndex(productId, out CargoProductPrototype? product) || !_products.Contains(product))
{
return null;
}
return product;
}
/// <summary>
/// Returns a list with the IDs of all products.
/// </summary>
/// <returns>A list of product IDs</returns>
public List<string> GetProductIdList()
{
List<string> productIds = new List<string>();
foreach (var product in _products)
{
productIds.Add(product.ID);
}
return productIds;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction(
"products",
new List<string>(),
products =>
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
_products.Clear();
foreach (var id in products)
{
if (!prototypeManager.TryIndex(id, out CargoProductPrototype? product))
{
continue;
}
_products.Add(product);
}
},
GetProductIdList);
}
}
[Serializable, NetSerializable]
public class GalacticMarketState : ComponentState
{
public List<string> Products;
public GalacticMarketState(List<string> technologies) : base(ContentNetIDs.GALACTIC_MARKET)
{
Products = technologies;
}
}
}