Files
tbd-station-14/Content.Shared/GameObjects/Components/Atmos/SharedPipeComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

190 lines
6.2 KiB
C#

#nullable enable
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Atmos
{
[Serializable, NetSerializable]
public enum PipeVisuals
{
VisualState
}
[Serializable, NetSerializable]
public class PipeVisualState
{
public readonly PipeShape PipeShape;
public readonly PipeDirection ConnectedDirections;
public PipeVisualState(PipeShape pipeShape, PipeDirection connectedDirections)
{
PipeShape = pipeShape;
ConnectedDirections = connectedDirections;
}
}
[Flags]
[Serializable, NetSerializable]
public enum PipeDirection
{
None = 0,
//Half of a pipe in a direction
North = 1 << 0,
South = 1 << 1,
West = 1 << 2,
East = 1 << 3,
//Straight pipes
Longitudinal = North | South,
Lateral = West | East,
//Bends
NWBend = North | West,
NEBend = North | East,
SWBend = South | West,
SEBend = South | East,
//T-Junctions
TNorth = North | Lateral,
TSouth = South | Lateral,
TWest = West | Longitudinal,
TEast = East | Longitudinal,
//Four way
Fourway = North | South | East | West,
All = -1,
}
public enum PipeShape
{
Half,
Straight,
Bend,
TJunction,
Fourway
}
public static class PipeShapeHelpers
{
/// <summary>
/// Gets the direction of a shape when facing 0 degrees (the initial direction of entities).
/// </summary>
public static PipeDirection ToBaseDirection(this PipeShape shape)
{
return shape switch
{
PipeShape.Half => PipeDirection.East,
PipeShape.Straight => PipeDirection.Lateral,
PipeShape.Bend => PipeDirection.SEBend,
PipeShape.TJunction => PipeDirection.TEast,
PipeShape.Fourway => PipeDirection.Fourway,
_ => throw new ArgumentOutOfRangeException(nameof(shape), $"{shape} does not have an associated {nameof(PipeDirection)}."),
};
}
}
public static class PipeDirectionHelpers
{
public const int PipeDirections = 4;
public static bool HasDirection(this PipeDirection pipeDirection, PipeDirection other)
{
return (pipeDirection & other) == other;
}
public static Angle ToAngle(this PipeDirection pipeDirection)
{
return pipeDirection switch
{
PipeDirection.East => Angle.FromDegrees(0),
PipeDirection.North => Angle.FromDegrees(90),
PipeDirection.West => Angle.FromDegrees(180),
PipeDirection.South => Angle.FromDegrees(270),
_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection), $"{pipeDirection} does not have an associated angle."),
};
}
public static PipeDirection ToPipeDirection(this Direction direction)
{
return direction switch
{
Direction.North => PipeDirection.North,
Direction.South => PipeDirection.South,
Direction.East => PipeDirection.East,
Direction.West => PipeDirection.West,
_ => throw new ArgumentOutOfRangeException(nameof(direction)),
};
}
public static Direction ToDirection(this PipeDirection pipeDirection)
{
return pipeDirection switch
{
PipeDirection.North => Direction.North,
PipeDirection.South => Direction.South,
PipeDirection.East => Direction.East,
PipeDirection.West => Direction.West,
_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection)),
};
}
public static PipeDirection GetOpposite(this PipeDirection pipeDirection)
{
return pipeDirection switch
{
PipeDirection.North => PipeDirection.South,
PipeDirection.South => PipeDirection.North,
PipeDirection.East => PipeDirection.West,
PipeDirection.West => PipeDirection.East,
_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection)),
};
}
public static PipeShape PipeDirectionToPipeShape(this PipeDirection pipeDirection)
{
return pipeDirection switch
{
PipeDirection.North => PipeShape.Half,
PipeDirection.South => PipeShape.Half,
PipeDirection.East => PipeShape.Half,
PipeDirection.West => PipeShape.Half,
PipeDirection.Lateral => PipeShape.Straight,
PipeDirection.Longitudinal => PipeShape.Straight,
PipeDirection.NEBend => PipeShape.Bend,
PipeDirection.NWBend => PipeShape.Bend,
PipeDirection.SEBend => PipeShape.Bend,
PipeDirection.SWBend => PipeShape.Bend,
PipeDirection.TNorth => PipeShape.TJunction,
PipeDirection.TSouth => PipeShape.TJunction,
PipeDirection.TEast => PipeShape.TJunction,
PipeDirection.TWest => PipeShape.TJunction,
PipeDirection.Fourway => PipeShape.Fourway,
_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection)),
};
}
public static PipeDirection RotatePipeDirection(this PipeDirection pipeDirection, double diff)
{
var newPipeDir = PipeDirection.None;
for (var i = 0; i < PipeDirections; i++)
{
var currentPipeDirection = (PipeDirection) (1 << i);
if (!pipeDirection.HasFlag(currentPipeDirection)) continue;
var angle = currentPipeDirection.ToAngle();
angle += diff;
newPipeDir |= angle.GetCardinalDir().ToPipeDirection();
}
return newPipeDir;
}
}
}