* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
#nullable enable
|
|
using Lidgren.Network;
|
|
using Robust.Shared.Network;
|
|
|
|
namespace Content.Shared.Chat
|
|
{
|
|
/// <summary>
|
|
/// This message is sent by the server to let clients know what is the chat's character limit for this server.
|
|
/// It is first sent by the client as a request
|
|
/// </summary>
|
|
public sealed class ChatMaxMsgLengthMessage : NetMessage
|
|
{
|
|
#region REQUIRED
|
|
|
|
public const MsgGroups GROUP = MsgGroups.Command;
|
|
public const string NAME = nameof(ChatMaxMsgLengthMessage);
|
|
public ChatMaxMsgLengthMessage(INetChannel channel) : base(NAME, GROUP) { }
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// The max length a player-sent message can get
|
|
/// </summary>
|
|
public int MaxMessageLength { get; set; }
|
|
|
|
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
|
{
|
|
MaxMessageLength = buffer.ReadInt32();
|
|
}
|
|
|
|
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
|
{
|
|
buffer.Write(MaxMessageLength);
|
|
}
|
|
}
|
|
}
|