* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Arcade
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{
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[Serializable, NetSerializable]
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public struct BlockGameBlock
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{
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public Vector2i Position;
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public readonly BlockGameBlockColor GameBlockColor;
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public BlockGameBlock(Vector2i position, BlockGameBlockColor gameBlockColor)
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{
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Position = position;
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GameBlockColor = gameBlockColor;
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}
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[Serializable, NetSerializable]
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public enum BlockGameBlockColor
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{
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Red,
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Orange,
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Yellow,
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Green,
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Blue,
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LightBlue,
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Purple
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}
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}
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public static class BlockGameVector2Extensions{
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public static BlockGameBlock ToBlockGameBlock(this Vector2i vector2, BlockGameBlock.BlockGameBlockColor gameBlockColor)
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{
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return new(vector2, gameBlockColor);
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}
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public static Vector2i AddToX(this Vector2i vector2, int amount)
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{
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return new(vector2.X + amount, vector2.Y);
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}
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public static Vector2i AddToY(this Vector2i vector2, int amount)
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{
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return new(vector2.X, vector2.Y + amount);
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}
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public static Vector2i Rotate90DegreesAsOffset(this Vector2i vector)
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{
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return new(-vector.Y, vector.X);
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}
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}
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}
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