Files
tbd-station-14/Content.Shared/Arcade/BlockGameBlock.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

55 lines
1.4 KiB
C#

#nullable enable
using System;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade
{
[Serializable, NetSerializable]
public struct BlockGameBlock
{
public Vector2i Position;
public readonly BlockGameBlockColor GameBlockColor;
public BlockGameBlock(Vector2i position, BlockGameBlockColor gameBlockColor)
{
Position = position;
GameBlockColor = gameBlockColor;
}
[Serializable, NetSerializable]
public enum BlockGameBlockColor
{
Red,
Orange,
Yellow,
Green,
Blue,
LightBlue,
Purple
}
}
public static class BlockGameVector2Extensions{
public static BlockGameBlock ToBlockGameBlock(this Vector2i vector2, BlockGameBlock.BlockGameBlockColor gameBlockColor)
{
return new(vector2, gameBlockColor);
}
public static Vector2i AddToX(this Vector2i vector2, int amount)
{
return new(vector2.X + amount, vector2.Y);
}
public static Vector2i AddToY(this Vector2i vector2, int amount)
{
return new(vector2.X, vector2.Y + amount);
}
public static Vector2i Rotate90DegreesAsOffset(this Vector2i vector)
{
return new(-vector.Y, vector.X);
}
}
}