Files
tbd-station-14/Content.Shared/Alert/IAlertClick.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

39 lines
957 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Alert
{
/// <summary>
/// Defines what should happen when an alert is clicked.
/// </summary>
public interface IAlertClick : IExposeData
{
/// <summary>
/// Invoked on server side when user clicks an alert.
/// </summary>
/// <param name="args"></param>
void AlertClicked(ClickAlertEventArgs args);
}
public class ClickAlertEventArgs : EventArgs
{
/// <summary>
/// Player clicking the alert
/// </summary>
public readonly IEntity Player;
/// <summary>
/// Alert that was clicked
/// </summary>
public readonly AlertPrototype Alert;
public ClickAlertEventArgs(IEntity player, AlertPrototype alert)
{
Player = player;
Alert = alert;
}
}
}