* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Action which can be toggled on and off
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/// </summary>
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public interface IToggleAction : IActionBehavior
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{
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/// <summary>
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/// Invoked when the action will be toggled on/off.
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/// Implementation should perform the server side logic of whatever
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/// happens when it is toggled on / off.
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/// </summary>
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/// <returns>true if the attempt to toggle was successful, meaning the state should be toggled to the desired value.
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/// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning
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/// whether the attempt to toggle to the indicated status was successful.
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///
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/// Note that it's still okay if the implementation directly modifies toggle status via SharedActionsComponent,
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/// this is just an additional level of safety to ensure implementations will always
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/// explicitly indicate if the toggle status should be changed.</returns>
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bool DoToggleAction(ToggleActionEventArgs args);
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}
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public class ToggleActionEventArgs : ActionEventArgs
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{
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/// <summary>
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/// True if the toggle is attempting to be toggled on, false if attempting to toggle off
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/// </summary>
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public readonly bool ToggledOn;
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/// <summary>
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/// Opposite of ToggledOn
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/// </summary>
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public bool ToggledOff => !ToggledOn;
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public ToggleActionEventArgs(IEntity performer, ActionType actionType, bool toggledOn) : base(performer, actionType)
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{
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ToggledOn = toggledOn;
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}
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}
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}
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