* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Currently just a marker interface delineating the different possible
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/// types of action behaviors.
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/// </summary>
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public interface IActionBehavior : IExposeData { }
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/// <summary>
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/// Base class for all action event args
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/// </summary>
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public abstract class ActionEventArgs : EventArgs
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{
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/// <summary>
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/// Entity performing the action.
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/// </summary>
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public readonly IEntity Performer;
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/// <summary>
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/// Action being performed
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/// </summary>
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public readonly ActionType ActionType;
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/// <summary>
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/// Actions component of the performer.
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/// </summary>
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public readonly SharedActionsComponent? PerformerActions;
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public ActionEventArgs(IEntity performer, ActionType actionType)
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{
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Performer = performer;
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ActionType = actionType;
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if (!Performer.TryGetComponent(out PerformerActions))
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{
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throw new InvalidOperationException($"performer {performer.Name} tried to perform action {actionType} " +
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$" but the performer had no actions component," +
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" which should never occur");
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}
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}
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}
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}
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