* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
102 lines
4.4 KiB
C#
102 lines
4.4 KiB
C#
#nullable enable
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using Content.Shared.Interfaces;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Log;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// An action which is granted directly to an entity (such as an innate ability
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/// or skill).
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/// </summary>
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[Prototype("action")]
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public class ActionPrototype : BaseActionPrototype
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{
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/// <summary>
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/// Type of action, no 2 action prototypes should have the same one.
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/// </summary>
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public ActionType ActionType { get; private set; }
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/// <summary>
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/// The IInstantAction that should be invoked when performing this
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/// action. Null if this is not an Instant ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IInstantAction InstantAction { get; private set; } = default!;
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/// <summary>
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/// The IToggleAction that should be invoked when performing this
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/// action. Null if this is not a Toggle ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IToggleAction ToggleAction { get; private set; } = default!;
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/// <summary>
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/// The ITargetEntityAction that should be invoked when performing this
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/// action. Null if this is not a TargetEntity ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetEntityAction TargetEntityAction { get; private set; } = default!;
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/// <summary>
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/// The ITargetPointAction that should be invoked when performing this
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/// action. Null if this is not a TargetPoint ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetPointAction TargetPointAction { get; private set; } = default!;
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public override void LoadFrom(YamlMappingNode mapping)
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{
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base.LoadFrom(mapping);
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(this, x => x.ActionType, "actionType", ActionType.Error);
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if (ActionType == ActionType.Error)
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{
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Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name);
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}
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// TODO: Split this class into server/client after RobustToolbox#1405
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if (IoCManager.Resolve<IModuleManager>().IsClientModule) return;
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IActionBehavior? behavior = null;
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serializer.DataField(ref behavior, "behavior", null);
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switch (behavior)
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{
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case null:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name);
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break;
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case IInstantAction instantAction:
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ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantAction));
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BehaviorType = BehaviorType.Instant;
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InstantAction = instantAction;
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break;
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case IToggleAction toggleAction:
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ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleAction));
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BehaviorType = BehaviorType.Toggle;
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ToggleAction = toggleAction;
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break;
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case ITargetEntityAction targetEntity:
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ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityAction));
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BehaviorType = BehaviorType.TargetEntity;
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TargetEntityAction = targetEntity;
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break;
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case ITargetPointAction targetPointAction:
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ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointAction));
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BehaviorType = BehaviorType.TargetPoint;
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TargetPointAction = targetPointAction;
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break;
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default:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name);
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break;
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}
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}
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}
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}
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