Files
tbd-station-14/Content.Shared/Actions/ActionManager.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

71 lines
2.5 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions
{
/// <summary>
/// Provides access to all configured actions by action type.
/// </summary>
public class ActionManager
{
[Dependency]
private readonly IPrototypeManager _prototypeManager = default!;
private readonly Dictionary<ActionType, ActionPrototype> _typeToAction = new();
private readonly Dictionary<ItemActionType, ItemActionPrototype> _typeToItemAction = new();
public void Initialize()
{
foreach (var action in _prototypeManager.EnumeratePrototypes<ActionPrototype>())
{
if (!_typeToAction.TryAdd(action.ActionType, action))
{
Logger.ErrorS("action",
"Found action with duplicate actionType {0} - all actions must have" +
" a unique actionType, this one will be skipped", action.ActionType);
}
}
foreach (var action in _prototypeManager.EnumeratePrototypes<ItemActionPrototype>())
{
if (!_typeToItemAction.TryAdd(action.ActionType, action))
{
Logger.ErrorS("action",
"Found itemAction with duplicate actionType {0} - all actions must have" +
" a unique actionType, this one will be skipped", action.ActionType);
}
}
}
/// <returns>all action prototypes of all types</returns>
public IEnumerable<BaseActionPrototype> EnumerateActions()
{
return _typeToAction.Values.Concat<BaseActionPrototype>(_typeToItemAction.Values);
}
/// <summary>
/// Tries to get the action of the indicated type
/// </summary>
/// <returns>true if found</returns>
public bool TryGet(ActionType actionType, [NotNullWhen(true)] out ActionPrototype? action)
{
return _typeToAction.TryGetValue(actionType, out action);
}
/// <summary>
/// Tries to get the item action of the indicated type
/// </summary>
/// <returns>true if found</returns>
public bool TryGet(ItemActionType actionType, [NotNullWhen(true)] out ItemActionPrototype? action)
{
return _typeToItemAction.TryGetValue(actionType, out action);
}
}
}