* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Provides access to all configured actions by action type.
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/// </summary>
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public class ActionManager
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{
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[Dependency]
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private readonly IPrototypeManager _prototypeManager = default!;
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private readonly Dictionary<ActionType, ActionPrototype> _typeToAction = new();
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private readonly Dictionary<ItemActionType, ItemActionPrototype> _typeToItemAction = new();
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public void Initialize()
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{
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foreach (var action in _prototypeManager.EnumeratePrototypes<ActionPrototype>())
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{
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if (!_typeToAction.TryAdd(action.ActionType, action))
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{
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Logger.ErrorS("action",
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"Found action with duplicate actionType {0} - all actions must have" +
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" a unique actionType, this one will be skipped", action.ActionType);
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}
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}
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foreach (var action in _prototypeManager.EnumeratePrototypes<ItemActionPrototype>())
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{
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if (!_typeToItemAction.TryAdd(action.ActionType, action))
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{
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Logger.ErrorS("action",
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"Found itemAction with duplicate actionType {0} - all actions must have" +
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" a unique actionType, this one will be skipped", action.ActionType);
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}
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}
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}
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/// <returns>all action prototypes of all types</returns>
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public IEnumerable<BaseActionPrototype> EnumerateActions()
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{
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return _typeToAction.Values.Concat<BaseActionPrototype>(_typeToItemAction.Values);
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}
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/// <summary>
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/// Tries to get the action of the indicated type
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/// </summary>
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/// <returns>true if found</returns>
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public bool TryGet(ActionType actionType, [NotNullWhen(true)] out ActionPrototype? action)
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{
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return _typeToAction.TryGetValue(actionType, out action);
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}
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/// <summary>
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/// Tries to get the item action of the indicated type
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/// </summary>
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/// <returns>true if found</returns>
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public bool TryGet(ItemActionType actionType, [NotNullWhen(true)] out ItemActionPrototype? action)
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{
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return _typeToItemAction.TryGetValue(actionType, out action);
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}
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}
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}
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