* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
#nullable enable
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Access
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{
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/// <summary>
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/// Defines a single access level that can be stored on ID cards and checked for.
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/// </summary>
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[Prototype("accessLevel")]
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public class AccessLevelPrototype : IPrototype
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{
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public void LoadFrom(YamlMappingNode mapping)
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{
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ID = mapping.GetNode("id").AsString();
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if (mapping.TryGetNode("name", out var nameNode))
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{
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Name = nameNode.AsString();
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}
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else
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{
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Name = ID;
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}
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Name = Loc.GetString(Name);
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}
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public string ID { get; private set; } = string.Empty;
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/// <summary>
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/// The player-visible name of the access level, in the ID card console and such.
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/// </summary>
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public string Name { get; private set; } = string.Empty;
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}
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}
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