Files
tbd-station-14/Content.Shared/AI/SharedAiDebug.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

175 lines
5.6 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.AI
{
public static class SharedAiDebug
{
#region Mob Debug
[Serializable, NetSerializable]
public class UtilityAiDebugMessage : EntitySystemMessage
{
public EntityUid EntityUid { get; }
public double PlanningTime { get; }
public float ActionScore { get; }
public string FoundTask { get; }
public int ConsideredTaskCount { get; }
public UtilityAiDebugMessage(
EntityUid entityUid,
double planningTime,
float actionScore,
string foundTask,
int consideredTaskCount)
{
EntityUid = entityUid;
PlanningTime = planningTime;
ActionScore = actionScore;
FoundTask = foundTask;
ConsideredTaskCount = consideredTaskCount;
}
}
#endregion
#region Pathfinder Debug
/// <summary>
/// Client asks the server for the pathfinding graph details
/// </summary>
[Serializable, NetSerializable]
public class RequestPathfindingGraphMessage : EntitySystemMessage {}
[Serializable, NetSerializable]
public class PathfindingGraphMessage : EntitySystemMessage
{
public Dictionary<int, List<Vector2>> Graph { get; }
public PathfindingGraphMessage(Dictionary<int, List<Vector2>> graph)
{
Graph = graph;
}
}
public class AStarRouteDebug
{
public EntityUid EntityUid { get; }
public Queue<TileRef> Route { get; }
public Dictionary<TileRef, TileRef> CameFrom { get; }
public Dictionary<TileRef, float> GScores { get; }
public double TimeTaken { get; }
public AStarRouteDebug(
EntityUid uid,
Queue<TileRef> route,
Dictionary<TileRef, TileRef> cameFrom,
Dictionary<TileRef, float> gScores,
double timeTaken)
{
EntityUid = uid;
Route = route;
CameFrom = cameFrom;
GScores = gScores;
TimeTaken = timeTaken;
}
}
public class JpsRouteDebug
{
public EntityUid EntityUid { get; }
public Queue<TileRef> Route { get; }
public HashSet<TileRef> JumpNodes { get; }
public double TimeTaken { get; }
public JpsRouteDebug(
EntityUid uid,
Queue<TileRef> route,
HashSet<TileRef> jumpNodes,
double timeTaken)
{
EntityUid = uid;
Route = route;
JumpNodes = jumpNodes;
TimeTaken = timeTaken;
}
}
[Serializable, NetSerializable]
public class AStarRouteMessage : EntitySystemMessage
{
public readonly EntityUid EntityUid;
public readonly IEnumerable<Vector2> Route;
public readonly Dictionary<Vector2, Vector2> CameFrom;
public readonly Dictionary<Vector2, float> GScores;
public double TimeTaken;
public AStarRouteMessage(
EntityUid uid,
IEnumerable<Vector2> route,
Dictionary<Vector2, Vector2> cameFrom,
Dictionary<Vector2, float> gScores,
double timeTaken)
{
EntityUid = uid;
Route = route;
CameFrom = cameFrom;
GScores = gScores;
TimeTaken = timeTaken;
}
}
[Serializable, NetSerializable]
public class JpsRouteMessage : EntitySystemMessage
{
public readonly EntityUid EntityUid;
public readonly IEnumerable<Vector2> Route;
public readonly List<Vector2> JumpNodes;
public double TimeTaken;
public JpsRouteMessage(
EntityUid uid,
IEnumerable<Vector2> route,
List<Vector2> jumpNodes,
double timeTaken)
{
EntityUid = uid;
Route = route;
JumpNodes = jumpNodes;
TimeTaken = timeTaken;
}
}
#endregion
#region Reachable Debug
[Serializable, NetSerializable]
public sealed class ReachableChunkRegionsDebugMessage : EntitySystemMessage
{
public GridId GridId { get; }
public Dictionary<int, Dictionary<int, List<Vector2>>> Regions { get; }
public ReachableChunkRegionsDebugMessage(GridId gridId, Dictionary<int, Dictionary<int, List<Vector2>>> regions)
{
GridId = gridId;
Regions = regions;
}
}
[Serializable, NetSerializable]
public sealed class ReachableCacheDebugMessage : EntitySystemMessage
{
public GridId GridId { get; }
public Dictionary<int, List<Vector2>> Regions { get; }
public bool Cached { get; }
public ReachableCacheDebugMessage(GridId gridId, Dictionary<int, List<Vector2>> regions, bool cached)
{
GridId = gridId;
Regions = regions;
Cached = cached;
}
}
#endregion
}
}