* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
27 lines
785 B
C#
27 lines
785 B
C#
using System;
|
|
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
|
|
using Robust.Client.AutoGenerated;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Shared.Maths;
|
|
|
|
namespace Content.Client.GameObjects.Components.Observer.GhostRoles
|
|
{
|
|
[GenerateTypedNameReferences]
|
|
public partial class GhostRolesWindow : SS14Window
|
|
{
|
|
public event Action<uint> RoleRequested;
|
|
|
|
public void ClearEntries()
|
|
{
|
|
EntryContainer.DisposeAllChildren();
|
|
NoRolesMessage.Visible = true;
|
|
}
|
|
|
|
public void AddEntry(GhostRoleInfo info)
|
|
{
|
|
NoRolesMessage.Visible = false;
|
|
EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier)));
|
|
}
|
|
}
|
|
}
|