Files
tbd-station-14/Content.Server/Anomaly/Effects/EntityAnomalySystem.cs
Ed a4ec01d471 Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 19:29:13 +11:00

102 lines
3.6 KiB
C#

using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Effects.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class EntityAnomalySystem : SharedEntityAnomalySystem
{
[Dependency] private readonly SharedAnomalySystem _anomaly = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
/// <inheritdoc/>
public override void Initialize()
{
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyShutdownEvent>(OnShutdown);
}
private void OnPulse(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnPulse)
continue;
SpawnEntities(component, entry, args.Stability, args.Severity, args.PowerModifier);
}
}
private void OnSupercritical(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnSuperCritical)
continue;
SpawnEntities(component, entry, 1, 1, args.PowerModifier);
}
}
private void OnShutdown(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyShutdownEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnShutdown || args.Supercritical)
continue;
SpawnEntities(component, entry, 1, 1, 1);
}
}
private void OnStabilityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnStabilityChanged)
continue;
SpawnEntities(component, entry, args.Stability, args.Severity, 1);
}
}
private void OnSeverityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
{
foreach (var entry in component.Comp.Entries)
{
if (!entry.Settings.SpawnOnSeverityChanged)
continue;
SpawnEntities(component, entry, args.Stability, args.Severity, 1);
}
}
private void SpawnEntities(Entity<EntitySpawnAnomalyComponent> anomaly, EntitySpawnSettingsEntry entry, float stability, float severity, float powerMod)
{
var xform = Transform(anomaly);
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
return;
var tiles = _anomaly.GetSpawningPoints(anomaly, stability, severity, entry.Settings, powerMod);
if (tiles == null)
return;
foreach (var tileref in tiles)
{
Spawn(_random.Pick(entry.Spawns), _mapSystem.ToCenterCoordinates(tileref, grid));
}
}
}