Files
tbd-station-14/Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs
F77F 9b751fc079 Add weightlessness status effect. (#2384)
* Add weightlessness status effect.

* remove system, add new action

* Update Content.Shared/GameObjects/Components/Mobs/SharedWeightlessStatusComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/GameObjects/Components/Mobs/SharedWeightlessStatusComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/GameObjects/Components/Movement/MovementIgnoreGravityComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* fix paul's typo. does not run.

* add client side component

* move logic to eventbus

* remove client/server components and clean up code

* remove useless component, revert human.yml changes.

Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2020-10-29 00:52:39 +11:00

31 lines
1.1 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Content.Shared.GameObjects.EntitySystemMessages;
namespace Content.Shared.GameObjects.Components.Movement
{
[RegisterComponent]
public sealed class MovementIgnoreGravityComponent : Component
{
public override string Name => "MovementIgnoreGravity";
}
public static class GravityExtensions
{
public static bool IsWeightless(this IEntity entity, IPhysicsManager? physicsManager = null)
{
physicsManager ??= IoCManager.Resolve<IPhysicsManager>();
var isWeightless = !entity.HasComponent<MovementIgnoreGravityComponent>() &&
physicsManager.IsWeightless(entity.Transform.Coordinates);
entity.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WeightlessChangeMessage(entity,isWeightless));
return isWeightless;
}
}
}