Files
tbd-station-14/Content.Shared/Audio/SharedContentAudioSystem.cs
2023-10-29 14:58:23 +11:00

22 lines
547 B
C#

using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Shared.Audio;
public abstract class SharedContentAudioSystem : EntitySystem
{
[Dependency] protected readonly SharedAudioSystem Audio = default!;
/// <summary>
/// Standard variation to use for sounds.
/// </summary>
public const float DefaultVariation = 0.05f;
public override void Initialize()
{
base.Initialize();
Audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}