108 lines
4.2 KiB
C#
108 lines
4.2 KiB
C#
using Content.Server.Administration.Commands;
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using Content.Server.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Mobs;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Shared.Chat.Prototypes;
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using Robust.Shared.Random;
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using Content.Shared.Stunnable;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage;
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using Robust.Shared.Prototypes;
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using Content.Server.Emoting.Systems;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Cluwne;
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using Content.Shared.Interaction.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Cluwne;
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public sealed class CluwneSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly AutoEmoteSystem _autoEmote = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CluwneComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<CluwneComponent, MobStateChangedEvent>(OnMobState);
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SubscribeLocalEvent<CluwneComponent, EmoteEvent>(OnEmote, before:
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new[] { typeof(VocalSystem), typeof(BodyEmotesSystem) });
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}
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/// <summary>
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/// On death removes active comps and gives genetic damage to prevent cloning, reduce this to allow cloning.
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/// </summary>
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private void OnMobState(EntityUid uid, CluwneComponent component, MobStateChangedEvent args)
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{
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if (args.NewMobState == MobState.Dead)
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{
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RemComp<CluwneComponent>(uid);
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RemComp<ClumsyComponent>(uid);
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RemComp<AutoEmoteComponent>(uid);
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var damageSpec = new DamageSpecifier(_prototypeManager.Index<DamageGroupPrototype>("Genetic"), 300);
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_damageableSystem.TryChangeDamage(uid, damageSpec);
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}
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}
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public EmoteSoundsPrototype? EmoteSounds;
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/// <summary>
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/// OnStartup gives the cluwne outfit, ensures clumsy, gives name prefix and makes sure emote sounds are laugh.
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/// </summary>
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private void OnComponentStartup(EntityUid uid, CluwneComponent component, ComponentStartup args)
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{
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if (component.EmoteSoundsId == null)
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return;
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_prototypeManager.TryIndex(component.EmoteSoundsId, out EmoteSounds);
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var meta = MetaData(uid);
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var name = meta.EntityName;
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EnsureComp<AutoEmoteComponent>(uid);
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_autoEmote.AddEmote(uid, "CluwneGiggle");
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EnsureComp<ClumsyComponent>(uid);
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_popupSystem.PopupEntity(Loc.GetString("cluwne-transform", ("target", uid)), uid, PopupType.LargeCaution);
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_audio.PlayPvs(component.SpawnSound, uid);
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_metaData.SetEntityName(uid, Loc.GetString("cluwne-name-prefix", ("target", name)), meta);
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SetOutfitCommand.SetOutfit(uid, "CluwneGear", EntityManager);
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}
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/// <summary>
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/// Handles the timing on autoemote as well as falling over and honking.
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/// </summary>
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private void OnEmote(EntityUid uid, CluwneComponent component, ref EmoteEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = _chat.TryPlayEmoteSound(uid, EmoteSounds, args.Emote);
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if (_robustRandom.Prob(component.GiggleRandomChance))
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{
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_audio.PlayPvs(component.SpawnSound, uid);
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_chat.TrySendInGameICMessage(uid, "honks", InGameICChatType.Emote, ChatTransmitRange.Normal);
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}
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else if (_robustRandom.Prob(component.KnockChance))
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{
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_audio.PlayPvs(component.KnockSound, uid);
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_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(component.ParalyzeTime), true);
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_chat.TrySendInGameICMessage(uid, "spasms", InGameICChatType.Emote, ChatTransmitRange.Normal);
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}
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}
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}
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