184 lines
6.0 KiB
C#
184 lines
6.0 KiB
C#
using Content.Server.Radiation.Components;
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using Content.Server.Radiation.Events;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Radiation.Components;
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using Content.Shared.Radiation.Systems;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Player;
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namespace Content.Server.Radiation.Systems;
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public sealed class GeigerSystem : SharedGeigerSystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly RadiationSystem _radiation = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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private static readonly float ApproxEqual = 0.01f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GeigerComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GeigerComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<GeigerComponent, GotEquippedHandEvent>(OnEquippedHand);
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SubscribeLocalEvent<GeigerComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<GeigerComponent, GotUnequippedHandEvent>(OnUnequippedHand);
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SubscribeLocalEvent<RadiationSystemUpdatedEvent>(OnUpdate);
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}
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private void OnActivate(Entity<GeigerComponent> geiger, ref ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex || geiger.Comp.AttachedToSuit)
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return;
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args.Handled = true;
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SetEnabled(geiger, !geiger.Comp.IsEnabled);
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}
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private void OnEquipped(Entity<GeigerComponent> geiger, ref GotEquippedEvent args)
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{
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if (geiger.Comp.AttachedToSuit)
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SetEnabled(geiger, true);
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SetUser(geiger, args.Equipee);
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}
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private void OnEquippedHand(Entity<GeigerComponent> geiger, ref GotEquippedHandEvent args)
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{
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if (geiger.Comp.AttachedToSuit)
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return;
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SetUser(geiger, args.User);
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}
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private void OnUnequipped(Entity<GeigerComponent> geiger, ref GotUnequippedEvent args)
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{
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if (geiger.Comp.AttachedToSuit)
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SetEnabled(geiger, false);
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SetUser(geiger, null);
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}
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private void OnUnequippedHand(Entity<GeigerComponent> geiger, ref GotUnequippedHandEvent args)
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{
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if (geiger.Comp.AttachedToSuit)
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return;
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SetUser(geiger, null);
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}
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private void OnUpdate(RadiationSystemUpdatedEvent ev)
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{
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// update only active geiger counters
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// deactivated shouldn't have rad receiver component
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var query = EntityQueryEnumerator<GeigerComponent, RadiationReceiverComponent>();
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while (query.MoveNext(out var uid, out var geiger, out var receiver))
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{
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var rads = receiver.CurrentRadiation;
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SetCurrentRadiation(uid, geiger, rads);
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}
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}
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private void SetCurrentRadiation(EntityUid uid, GeigerComponent component, float rads)
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{
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// check that it's approx equal
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if (MathHelper.CloseTo(component.CurrentRadiation, rads, ApproxEqual))
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return;
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var curLevel = component.DangerLevel;
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var newLevel = RadsToLevel(rads);
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component.CurrentRadiation = rads;
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component.DangerLevel = newLevel;
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if (curLevel != newLevel)
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{
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UpdateAppearance(uid, component);
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UpdateSound(uid, component);
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}
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Dirty(uid, component);
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}
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private void SetUser(Entity<GeigerComponent> component, EntityUid? user)
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{
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if (component.Comp.User == user)
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return;
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component.Comp.User = user;
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Dirty(component);
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UpdateSound(component, component);
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}
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private void SetEnabled(Entity<GeigerComponent> geiger, bool isEnabled)
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{
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var component = geiger.Comp;
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if (component.IsEnabled == isEnabled)
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return;
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component.IsEnabled = isEnabled;
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if (!isEnabled)
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{
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component.CurrentRadiation = 0f;
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component.DangerLevel = GeigerDangerLevel.None;
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}
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_radiation.SetCanReceive(geiger, isEnabled);
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UpdateAppearance(geiger, component);
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UpdateSound(geiger, component);
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Dirty(geiger, component);
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}
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private void UpdateAppearance(EntityUid uid, GeigerComponent? component = null,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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_appearance.SetData(uid, GeigerVisuals.IsEnabled, component.IsEnabled, appearance);
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_appearance.SetData(uid, GeigerVisuals.DangerLevel, component.DangerLevel, appearance);
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}
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private void UpdateSound(EntityUid uid, GeigerComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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component.Stream = _audio.Stop(component.Stream);
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if (!component.Sounds.TryGetValue(component.DangerLevel, out var sounds))
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return;
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var sound = _audio.ResolveSound(sounds);
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var param = sounds.Params.WithLoop(true).WithVolume(component.Volume);
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if (component.BroadcastAudio)
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{
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// For some reason PlayPvs sounds quieter even at distance 0, so we need to boost the volume a bit for consistency
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param = sounds.Params.WithLoop(true).WithVolume(component.Volume + 1.5f).WithMaxDistance(component.BroadcastRange);
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component.Stream = _audio.PlayPvs(sound, uid, param)?.Entity;
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}
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else if(component.User is not null && _player.TryGetSessionByEntity(component.User.Value, out var session))
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component.Stream = _audio.PlayGlobal(sound, session, param)?.Entity;
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}
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public static GeigerDangerLevel RadsToLevel(float rads)
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{
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return rads switch
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{
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< 0.2f => GeigerDangerLevel.None,
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< 1f => GeigerDangerLevel.Low,
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< 3f => GeigerDangerLevel.Med,
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< 6f => GeigerDangerLevel.High,
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_ => GeigerDangerLevel.Extreme
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};
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}
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}
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