91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using Content.Shared.Chemistry;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Fluids
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{
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public static class SpillHelper
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{
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/// <summary>
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/// Spills the specified solution at the entity's location if possible.
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/// </summary>
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/// <param name="entity">Entity location to spill at</param>
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/// <param name="solution">Initial solution for the prototype</param>
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/// <param name="prototype">Prototype to use</param>
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internal static void SpillAt(IEntity entity, Solution solution, string prototype)
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{
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var entityLocation = entity.Transform.GridPosition;
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SpillAt(entityLocation, solution, prototype);
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}
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// Other functions will be calling this one
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/// <summary>
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/// Spills solution at the specified grid co-ordinates
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/// </summary>
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/// <param name="gridCoordinates"></param>
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/// <param name="solution">Initial solution for the prototype</param>
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/// <param name="prototype">Prototype to use</param>
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internal static void SpillAt(GridCoordinates gridCoordinates, Solution solution, string prototype)
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{
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if (solution.TotalVolume == 0)
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{
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return;
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
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var mapGrid = mapManager.GetGrid(gridCoordinates.GridID);
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// If space return early, let that spill go out into the void
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var tileRef = mapGrid.GetTileRef(gridCoordinates);
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if (tileRef.Tile.IsEmpty)
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{
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return;
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}
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// Get normalized co-ordinate for spill location and spill it in the centre
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// TODO: Does SnapGrid or something else already do this?
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var spillTileMapGrid = mapManager.GetGrid(gridCoordinates.GridID);
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var spillTileRef = spillTileMapGrid.GetTileRef(gridCoordinates).GridIndices;
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var spillGridCoords = spillTileMapGrid.GridTileToLocal(spillTileRef);
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var spilt = false;
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foreach (var spillEntity in entityManager.GetEntitiesAt(spillTileMapGrid.ParentMapId, spillGridCoords.Position))
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{
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if (!spillEntity.TryGetComponent(out PuddleComponent puddleComponent))
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{
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continue;
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}
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if (!puddleComponent.TryAddSolution(solution))
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{
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continue;
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}
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spilt = true;
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break;
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}
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// Did we add to an existing puddle
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if (spilt)
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{
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return;
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}
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var puddle = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
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puddle.GetComponent<PuddleComponent>().TryAddSolution(solution);
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}
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}
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}
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