Files
tbd-station-14/Content.Client/Light/EntitySystems/EmergencyLightSystem.cs
deltanedas 91cfabd6f6 light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00

27 lines
1.0 KiB
C#

using Content.Client.Light.Components;
using Content.Shared.Light.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Light.EntitySystems;
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
{
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
on = false;
args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOff, !on);
args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOn, on);
if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
{
args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOn, color);
args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOff, color);
}
}
}