Files
tbd-station-14/Content.Server/GameObjects/Components/Sound/SoundComponent.cs
2019-07-31 15:07:54 +02:00

68 lines
2.2 KiB
C#

using Content.Shared.GameObjects.Components.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Network;
namespace Content.Server.GameObjects.Components.Sound
{
[RegisterComponent]
public class SoundComponent : SharedSoundComponent
{
/// <summary>
/// Stops all sounds.
/// </summary>
/// <param name="channel">User that will be affected.</param>
public void StopAllSounds(INetChannel channel)
{
SendNetworkMessage(new StopAllSoundsMessage(), channel);
}
/// <summary>
/// Stops a certain scheduled sound from playing.
/// </summary>
/// <param name="channel">User that will be affected.</param>
public void StopScheduledSound(string filename, INetChannel channel)
{
SendNetworkMessage(new StopSoundScheduleMessage(){Filename = filename}, channel);
}
/// <summary>
/// Adds an scheduled sound to be played.
/// </summary>
/// <param name="channel">User that will be affected.</param>
public void AddScheduledSound(ScheduledSound schedule, INetChannel channel)
{
SendNetworkMessage(new ScheduledSoundMessage() {Schedule = schedule}, channel);
}
public override void StopAllSounds()
{
StopAllSounds(null);
}
public override void StopScheduledSound(string filename)
{
StopScheduledSound(filename, null);
}
public override void AddScheduledSound(ScheduledSound schedule)
{
AddScheduledSound(schedule, null);
}
/// <summary>
/// Play an audio file following the entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="channel">User that will be affected.</param>
public void Play(string filename, AudioParams? audioParams = null, INetChannel channel = null)
{
AddScheduledSound(new ScheduledSound()
{
Filename = filename,
AudioParams = audioParams,
}, channel);
}
}
}