Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/DamageThresholdTemplates/HumanTemplate.cs
Injazz 3b40b4aafa Healing component and Medkit (#143)
Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00

68 lines
2.9 KiB
C#

using Content.Shared.GameObjects;
using System.Collections.Generic;
namespace Content.Server.GameObjects
{
public class Human : DamageTemplates
{
int critvalue = 200;
int normalstates = 6;
//string startsprite = "human0";
public override List<(DamageType, int, ThresholdType)> AllowedStates => new List<(DamageType, int, ThresholdType)>()
{
(DamageType.Total, critvalue-1, ThresholdType.None),
(DamageType.Total, critvalue, ThresholdType.Critical),
(DamageType.Total, 300, ThresholdType.Death),
};
public override List<DamageThreshold> HealthHudThresholds
{
get
{
List<DamageThreshold> thresholds = new List<DamageThreshold>();
thresholds.Add(new DamageThreshold(DamageType.Total, 1, ThresholdType.HUDUpdate));
for (var i = 1; i <= normalstates; i++)
{
thresholds.Add(new DamageThreshold(DamageType.Total, i * critvalue / normalstates, ThresholdType.HUDUpdate));
}
return thresholds; //we don't need to respecify the state damage thresholds since we'll update hud on damage state changes as well
}
}
public override HudStateChange ChangeHudState(DamageableComponent damage)
{
ThresholdType healthstate = CalculateDamageState(damage);
switch (healthstate)
{
case ThresholdType.None:
var totaldamage = damage.CurrentDamage[DamageType.Total];
if (totaldamage > critvalue)
{
throw new System.InvalidOperationException(); //these should all be below the crit value, possibly going over multiple thresholds at once?
}
var modifier = totaldamage / (critvalue / normalstates); //integer division floors towards zero
return new HudStateChange()
{
StateSprite = "Mob/UI/Human/human" + modifier.ToString() + ".png",
effect = ScreenEffects.None
};
case ThresholdType.Critical:
return new HudStateChange()
{
StateSprite = "Mob/UI/Human/humancrit-0.png", //TODO: display as gif or alternate with -0 and -1 as frames
effect = ScreenEffects.GradientCircleMask
};
case ThresholdType.Death:
return new HudStateChange()
{
StateSprite = "Mob/UI/Human/humandead.png",
effect = ScreenEffects.CircleMask
};
default:
throw new System.InvalidOperationException();
}
}
}
}