82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Damage
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{
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[RegisterComponent]
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public class BreakableComponent : Component, IOnDamageBehavior, IExAct
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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/// <inheritdoc />
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public override string Name => "Breakable";
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public DamageThreshold Threshold { get; private set; }
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public DamageType damageType = DamageType.Total;
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public int damageValue = 0;
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public bool broken = false;
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private ActSystem _actSystem;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref damageValue, "thresholdvalue", 100);
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serializer.DataField(ref damageType, "thresholdtype", DamageType.Total);
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}
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public override void Initialize()
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{
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base.Initialize();
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_actSystem = _entitySystemManager.GetEntitySystem<ActSystem>();
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}
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public List<DamageThreshold> GetAllDamageThresholds()
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{
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Threshold = new DamageThreshold(damageType, damageValue, ThresholdType.Breakage);
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return new List<DamageThreshold>() {Threshold};
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}
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public void OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e)
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{
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if (e.Passed && e.DamageThreshold == Threshold && broken == false)
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{
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broken = true;
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_actSystem.HandleBreakage(Owner);
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}
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}
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public void OnExplosion(ExplosionEventArgs eventArgs)
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{
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var prob = IoCManager.Resolve<IRobustRandom>();
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switch (eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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_actSystem.HandleBreakage(Owner);
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break;
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case ExplosionSeverity.Heavy:
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_actSystem.HandleBreakage(Owner);
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break;
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case ExplosionSeverity.Light:
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if(prob.Prob(40))
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_actSystem.HandleBreakage(Owner);
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break;
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}
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}
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}
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}
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