Files
tbd-station-14/Content.Client/GameObjects/Components/HUD/Inventory/InventoryInterfaceController.cs
ShadowCommander 7753ae7c3a Added OpenStorage trigger on ActivateItemInWorld
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00

109 lines
2.9 KiB
C#

using System;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects
{
public abstract class InventoryInterfaceController : IDisposable
{
// ReSharper disable once UnassignedGetOnlyAutoProperty
[field: Dependency] protected IGameHud GameHud { get; }
protected InventoryInterfaceController(ClientInventoryComponent owner)
{
Owner = owner;
}
public virtual void Initialize()
{
}
public abstract SS14Window Window { get; }
protected ClientInventoryComponent Owner { get; }
public virtual void PlayerAttached()
{
GameHud.InventoryButtonVisible = true;
GameHud.InventoryButtonToggled = b =>
{
if (b)
{
Window.Open();
}
else
{
Window.Close();
}
};
}
public virtual void PlayerDetached()
{
GameHud.InventoryButtonVisible = false;
Window.Close();
}
public virtual void Dispose()
{
}
public virtual void AddToSlot(EquipmentSlotDefines.Slots slot, IEntity entity)
{
}
public virtual void RemoveFromSlot(EquipmentSlotDefines.Slots slot)
{
}
protected void HandleInventoryKeybind(BaseButton.ButtonEventArgs args)
{
if (args.Event.Function == ContentKeyFunctions.ActivateItemInWorld)
{
OpenStorage(args);
}
else if (args.Event.CanFocus)
{
UseItemOnInventory(args);
}
}
protected void AddToInventory(BaseButton.ButtonEventArgs args)
{
if (!args.Event.CanFocus)
{
return;
}
args.Button.Pressed = false;
var control = (InventoryButton) args.Button.Parent;
Owner.SendEquipMessage(control.Slot);
}
protected void UseItemOnInventory(BaseButton.ButtonEventArgs args)
{
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;
Owner.SendUseMessage(control.Slot);
}
protected void OpenStorage(BaseButton.ButtonEventArgs args)
{
if (!args.Event.CanFocus && args.Event.Function != ContentKeyFunctions.ActivateItemInWorld)
{
return;
}
args.Button.Pressed = false;
var control = (InventoryButton)args.Button.Parent;
Owner.SendOpenStorageUIMessage(control.Slot);
}
}
}