Files
tbd-station-14/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs

202 lines
7.6 KiB
C#

using System.Collections.Generic;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.Utility;
using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Client.GameObjects
{
// Dynamically instantiated by ClientInventoryComponent.
[UsedImplicitly]
public class HumanInventoryInterfaceController : InventoryInterfaceController
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
[Dependency] private readonly IResourceCache _resourceCache;
#pragma warning restore 649
private readonly Dictionary<Slots, List<InventoryButton>> _inventoryButtons
= new Dictionary<Slots, List<InventoryButton>>();
private InventoryButton _hudButtonPocket1;
private InventoryButton _hudButtonPocket2;
private InventoryButton _hudButtonBelt;
private InventoryButton _hudButtonBack;
private Control _quickButtonsContainer;
public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
{
}
public override void Initialize()
{
base.Initialize();
_window = new HumanInventoryWindow(_loc, _resourceCache);
_window.OnClose += () => GameHud.InventoryButtonDown = false;
foreach (var (slot, button) in _window.Buttons)
{
button.OnPressed = AddToInventory;
_inventoryButtons.Add(slot, new List<InventoryButton> {button});
}
void AddButton(out InventoryButton variable, Slots slot, string textureName)
{
var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
var storageTexture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
variable = new InventoryButton(slot, texture, storageTexture)
{
OnPressed = AddToInventory,
OnStoragePressed = OpenStorage
};
_inventoryButtons[slot].Add(variable);
}
AddButton(out _hudButtonPocket1, Slots.POCKET1, "pocket");
AddButton(out _hudButtonPocket2, Slots.POCKET2, "pocket");
AddButton(out _hudButtonBack, Slots.BACKPACK, "back");
AddButton(out _hudButtonBelt, Slots.BELT, "belt");
_quickButtonsContainer = new HBoxContainer
{
Children =
{
_hudButtonBelt,
_hudButtonBack,
_hudButtonPocket1,
_hudButtonPocket2,
}
};
}
public override SS14Window Window => _window;
private HumanInventoryWindow _window;
public override void AddToSlot(Slots slot, IEntity entity)
{
base.AddToSlot(slot, entity);
if (!_inventoryButtons.TryGetValue(slot, out var buttons))
{
return;
}
entity.TryGetComponent(out ISpriteComponent sprite);
var hasInventory = entity.HasComponent<ClientStorageComponent>();
foreach (var button in buttons)
{
button.SpriteView.Sprite = sprite;
button.OnPressed = HandleInventoryKeybind;
button.StorageButton.Visible = hasInventory;
}
}
public override void RemoveFromSlot(Slots slot)
{
base.RemoveFromSlot(slot);
if (!_inventoryButtons.TryGetValue(slot, out var buttons))
{
return;
}
foreach (var button in buttons)
{
button.SpriteView.Sprite = null;
button.OnPressed = AddToInventory;
button.StorageButton.Visible = false;
}
}
public override void PlayerAttached()
{
base.PlayerAttached();
GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
}
public override void PlayerDetached()
{
base.PlayerDetached();
GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
}
private class HumanInventoryWindow : SS14Window
{
private const int ButtonSize = 64;
private const int ButtonSeparation = 2;
private const int RightSeparation = 2;
public IReadOnlyDictionary<Slots, InventoryButton> Buttons { get; }
public HumanInventoryWindow(ILocalizationManager loc, IResourceCache resourceCache)
{
Title = loc.GetString("Your Inventory");
Resizable = false;
var buttonDict = new Dictionary<Slots, InventoryButton>();
Buttons = buttonDict;
const int width = ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation;
const int height = ButtonSize * 4 + ButtonSeparation * 3;
var windowContents = new Control {CustomMinimumSize = (width, height)};
Contents.AddChild(windowContents);
void AddButton(Slots slot, string textureName, Vector2 position)
{
var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
var storageTexture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
var button = new InventoryButton(slot, texture, storageTexture)
{
Position = position
};
windowContents.AddChild(button);
buttonDict.Add(slot, button);
}
const int size = ButtonSize;
const int sep = ButtonSeparation;
const int rSep = RightSeparation;
// Left column.
AddButton(Slots.EYES, "glasses", (0, size + sep));
AddButton(Slots.INNERCLOTHING, "uniform", (0, 2 * (size + sep)));
AddButton(Slots.EXOSUITSLOT1, "suit_storage", (0, 3 * (size + sep)));
// Middle column.
AddButton(Slots.HEAD, "head", (size + sep, 0));
AddButton(Slots.MASK, "mask", (size + sep, size + sep));
AddButton(Slots.OUTERCLOTHING, "suit", (size + sep, 2 * (size + sep)));
AddButton(Slots.SHOES, "shoes", (size + sep, 3 * (size + sep)));
// Right column
AddButton(Slots.EARS, "ears", (2 * (size + sep), 0));
AddButton(Slots.IDCARD, "id", (2 * (size + sep), size + sep));
AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep)));
// Far right column.
AddButton(Slots.BACKPACK, "back", (rSep + 3 * (size + sep), 0));
AddButton(Slots.BELT, "belt", (rSep + 3 * (size + sep), size + sep));
AddButton(Slots.POCKET1, "pocket", (rSep + 3 * (size + sep), 2 * (size + sep)));
AddButton(Slots.POCKET2, "pocket", (rSep + 3 * (size + sep), 3 * (size + sep)));
Size = CombinedMinimumSize;
}
}
}
}