11 lines
294 B
C#
11 lines
294 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Misc;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class TetherGunComponent : BaseForceGunComponent
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{
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[DataField, AutoNetworkedField]
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public float MaxDistance = 10f;
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}
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