23 lines
873 B
C#
23 lines
873 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Simple sound emitter that emits sound on UseInHand
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EmitSoundOnUseComponent : BaseEmitSoundComponent
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{
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/// <summary>
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/// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
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/// used to play sound for some other component with on-use functionality
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/// </summary>
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/// <remarks>
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/// If false, you should be confident that the interaction will also be handled by some other system, as
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/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
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/// handled.
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/// </remarks>
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[DataField]
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public bool Handle = true;
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}
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