Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
2023-06-01 12:27:19 +10:00

21 lines
716 B
C#

using Content.Shared.Wieldable;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Applies an accuracy bonus upon wielding.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(WieldableSystem))]
public sealed partial class GunWieldBonusComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("minAngle"), AutoNetworkedField]
public Angle MinAngle = Angle.FromDegrees(-43);
/// <summary>
/// Angle bonus applied upon being wielded.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAngle"), AutoNetworkedField]
public Angle MaxAngle = Angle.FromDegrees(-43);
}