Files
tbd-station-14/Content.Shared/Weapons/Melee/Components/BonusMeleeDamageComponent.cs

39 lines
1.3 KiB
C#

using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Melee.Components;
/// <summary>
/// This is used for adding in bonus damage via <see cref="GetMeleeWeaponEvent"/>
/// This exists only for event relays and doing entity shenanigans.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedMeleeWeaponSystem))]
public sealed partial class BonusMeleeDamageComponent : Component
{
/// <summary>
/// The damage that will be added.
/// </summary>
[DataField("bonusDamage")]
public DamageSpecifier? BonusDamage;
/// <summary>
/// A modifier set for the damage that will be dealt.
/// </summary>
[DataField("damageModifierSet")]
public DamageModifierSet? DamageModifierSet;
/// <summary>
/// A flat damage increase added to <see cref="GetHeavyDamageModifierEvent"/>
/// </summary>
[DataField("heavyDamageFlatModifier"), ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 HeavyDamageFlatModifier;
/// <summary>
/// A value multiplier by the value of <see cref="GetHeavyDamageModifierEvent"/>
/// </summary>
[DataField("heavyDamageMultiplier"), ViewVariables(VVAccess.ReadWrite)]
public float HeavyDamageMultiplier = 1;
}