49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Teleportation.Components;
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/// <summary>
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/// Creates portals. If two are created, both are linked together--otherwise the first teleports randomly.
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/// Using it with both portals active deactivates both.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HandTeleporterComponent : Component
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{
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[ViewVariables, DataField("firstPortal")]
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public EntityUid? FirstPortal = null;
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[ViewVariables, DataField("secondPortal")]
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public EntityUid? SecondPortal = null;
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[DataField("firstPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string FirstPortalPrototype = "PortalRed";
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[DataField("secondPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SecondPortalPrototype = "PortalBlue";
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[DataField("newPortalSound")] public SoundSpecifier NewPortalSound =
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new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
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{
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Params = AudioParams.Default.WithVolume(-2f)
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};
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[DataField("clearPortalsSound")]
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public SoundSpecifier ClearPortalsSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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/// <summary>
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/// Delay for creating the portals in seconds.
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/// </summary>
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[DataField("portalCreationDelay")]
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public float PortalCreationDelay = 1.0f;
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}
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[Serializable, NetSerializable]
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public sealed partial class TeleporterDoAfterEvent : SimpleDoAfterEvent
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{
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}
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