* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
16 lines
415 B
C#
16 lines
415 B
C#
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Salvage;
|
|
|
|
[Prototype]
|
|
public sealed class SalvageMapPrototype : IPrototype
|
|
{
|
|
[ViewVariables] [IdDataField] public string ID { get; } = default!;
|
|
|
|
/// <summary>
|
|
/// Relative directory path to the given map, i.e. `Maps/Salvage/template.yml`
|
|
/// </summary>
|
|
[DataField(required: true)] public ResPath MapPath;
|
|
}
|