Files
tbd-station-14/Content.Shared/Roles/StartingGearPrototype.cs
2023-11-01 19:56:23 -07:00

47 lines
1.5 KiB
C#

using Content.Shared.Preferences;
using Robust.Shared.Prototypes;
namespace Content.Shared.Roles
{
[Prototype("startingGear")]
public sealed partial class StartingGearPrototype : IPrototype
{
[DataField]
public Dictionary<string, EntProtoId> Equipment = new();
/// <summary>
/// if empty, there is no skirt override - instead the uniform provided in equipment is added.
/// </summary>
[DataField]
public EntProtoId? InnerClothingSkirt;
[DataField]
public EntProtoId? Satchel;
[DataField]
public EntProtoId? Duffelbag;
[DataField]
public List<EntProtoId> Inhand = new(0);
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = string.Empty;
public string GetGear(string slot, HumanoidCharacterProfile? profile)
{
if (profile != null)
{
if (slot == "jumpsuit" && profile.Clothing == ClothingPreference.Jumpskirt && !string.IsNullOrEmpty(InnerClothingSkirt))
return InnerClothingSkirt;
if (slot == "back" && profile.Backpack == BackpackPreference.Satchel && !string.IsNullOrEmpty(Satchel))
return Satchel;
if (slot == "back" && profile.Backpack == BackpackPreference.Duffelbag && !string.IsNullOrEmpty(Duffelbag))
return Duffelbag;
}
return Equipment.TryGetValue(slot, out var equipment) ? equipment : string.Empty;
}
}
}