Files
tbd-station-14/Content.Shared/Revolutionary/Components/RevolutionaryComponent.cs
Rainfey 4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00

32 lines
1.1 KiB
C#

using Content.Shared.Antag;
using Robust.Shared.GameStates;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
namespace Content.Shared.Revolutionary.Components;
/// <summary>
/// Used for marking regular revs as well as storing icon prototypes so you can see fellow revs.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class RevolutionaryComponent : Component, IAntagStatusIconComponent
{
/// <summary>
/// The status icon prototype displayed for revolutionaries
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<StatusIconPrototype> StatusIcon { get; set; } = "RevolutionaryFaction";
/// <summary>
/// Sound that plays when you are chosen as Rev. (Placeholder until I find something cool I guess)
/// </summary>
[DataField]
public SoundSpecifier RevStartSound = new SoundPathSpecifier("/Audio/Ambience/Antag/headrev_start.ogg");
public override bool SessionSpecific => true;
[DataField]
public bool IconVisibleToGhost { get; set; } = true;
}