Files
tbd-station-14/Content.Shared/Ninja/Components/StunProviderComponent.cs
deltanedas 38904904d0 ninja stun change (#20503)
* tagless fields

* add damage and paralyze instead of electrocuting

* add disable bool to RevealNinja

* raise MeleeAttackEvent on the user after swinging

* uncloak ninja after attacking

* revert RevealNinja bool

* revert meleeattack event

* revert uncloak

* validate shock prototype

* damagespecifier no validation

* ;

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 21:08:33 -07:00

82 lines
2.6 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Ninja.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Ninja.Components;
/// <summary>
/// Component for stunning mobs on click outside of harm mode.
/// Knocks them down for a bit and deals shock damage.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStunProviderSystem))]
public sealed partial class StunProviderComponent : Component
{
/// <summary>
/// The powercell entity to take power from.
/// Determines whether stunning is possible.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? BatteryUid;
/// <summary>
/// Sound played when stunning someone.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier Sound = new SoundCollectionSpecifier("sparks");
/// <summary>
/// Joules required in the battery to stun someone. Defaults to 10 uses on a small battery.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float StunCharge = 36f;
/// <summary>
/// Damage dealt when stunning someone
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier StunDamage = new()
{
DamageDict = new()
{
{ "Shock", 5 }
}
};
/// <summary>
/// Time that someone is stunned for, stacks if done multiple times.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StunTime = TimeSpan.FromSeconds(5);
/// <summary>
/// How long stunning is disabled after stunning something.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Cooldown = TimeSpan.FromSeconds(2);
/// <summary>
/// Locale string to popup when there is no power
/// </summary>
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public string NoPowerPopup = string.Empty;
/// <summary>
/// Whitelist for what counts as a mob.
/// </summary>
[DataField]
public EntityWhitelist Whitelist = new()
{
Components = new[] {"Stamina"}
};
/// <summary>
/// When someone can next be stunned.
/// Essentially a UseDelay unique to this component.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextStun = TimeSpan.Zero;
}