127 lines
4.1 KiB
C#
127 lines
4.1 KiB
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Mech;
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[Serializable, NetSerializable]
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public enum MechUiKey : byte
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{
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Key
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}
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/// <summary>
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/// Event raised to collect BUI states for each of the mech's equipment items
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/// </summary>
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public sealed class MechEquipmentUiStateReadyEvent : EntityEventArgs
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{
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public Dictionary<NetEntity, BoundUserInterfaceState> States = new();
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}
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/// <summary>
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/// Event raised to relay an equipment ui message
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/// </summary>
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public sealed class MechEquipmentUiMessageRelayEvent : EntityEventArgs
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{
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public MechEquipmentUiMessage Message;
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public MechEquipmentUiMessageRelayEvent(MechEquipmentUiMessage message)
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{
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Message = message;
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}
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}
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/// <summary>
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/// UI event raised to remove a piece of equipment from a mech
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MechEquipmentRemoveMessage : BoundUserInterfaceMessage
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{
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public NetEntity Equipment;
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public MechEquipmentRemoveMessage(NetEntity equipment)
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{
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Equipment = equipment;
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}
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}
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/// <summary>
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/// base for all mech ui messages
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/// </summary>
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[Serializable, NetSerializable]
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public abstract class MechEquipmentUiMessage : BoundUserInterfaceMessage
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{
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public NetEntity Equipment;
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}
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/// <summary>
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/// event raised for the grabber equipment to eject an item from it's storage
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MechGrabberEjectMessage : MechEquipmentUiMessage
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{
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public NetEntity Item;
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public MechGrabberEjectMessage(NetEntity equipment, NetEntity uid)
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{
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Equipment = equipment;
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Item = uid;
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}
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}
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/// <summary>
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/// Event raised for the soundboard equipment to play a sound from its component
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MechSoundboardPlayMessage : MechEquipmentUiMessage
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{
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public int Sound;
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public MechSoundboardPlayMessage(NetEntity equipment, int sound)
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{
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Equipment = equipment;
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Sound = sound;
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}
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}
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/// <summary>
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/// BUI state for mechs that also contains all equipment ui states.
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/// </summary>
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/// <remarks>
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/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⢐⠤⢃⢰⠐⡄⣀⠀⠀
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/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠔⣨⠀⢁⠁⠐⡐⠠⠜⠐⠀
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/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠔⠐⢀⡁⣀⠔⡌⠡⢀⢐⠁⠀
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/// ⠀⠀⠀⠀⢀⠔⠀⡂⡄⠠⢀⡀⠀⣄⡀⠠⠤⠴⡋⠑⡠⠀⠔⠐⢂⠕⢀⡂⠀⠀
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/// ⠀⠀⠀⡔⠁⠠⡐⠁⠀⠀⠀⢘⠀⠀⠀⠀⠠⠀⠈⠪⠀⠑⠡⣃⠈⠤⡈⠀⠀⠀
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/// ⠀⠀⠨⠀⠄⡒⠀⡂⢈⠀⣀⢌⠀⠀⠁⡈⠀⢆⢀⠀⡀⠉⠒⢆⠑⠀⠀⠀⠀⠀
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/// ⠀⠀⠀⡁⠐⠠⠐⡀⠀⢀⣀⠣⡀⠢⡀⠀⢀⡃⠰⠀⠈⠠⢁⠎⠀⠀⠀⠀⠀⠀
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/// ⠀⠀⠀⠅⠒⣈⢣⠠⠈⠕⠁⠱⠄⢤⠈⠪⠡⠎⢘⠈⡁⢙⠈⠀⠀⠀⠀⠀⠀⠀
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/// ⠀⠀⠀⠃⠀⢡⠀⠧⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⢕⡈⠌⠀⠀⠀⠀⠀⠀⠀⠀
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/// ⠀⠀⠀⠀⠀⠀⠈⡀⡀⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠀⡐⠀⠀⠀⠀⠀⠀⠀⠀
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/// ⠀⠀⠀⠀⠀⠀⠀⢈⢂⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀⡃⠀⠀⠀⠀⠀⠀⠀⠀
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/// ⠀⠀⠀⠀⠀⠀⠀⠎⠐⢅⠀⠀⠀⠀⠀⠀⠀⠀⠀⢐⠅⠚⠄⠀⠀⠀⠀⠀⠀⠀
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/// ⠀⠀⢈⠩⠈⠀⠐⠁⠀⢀⠀⠄⡂⠒⠐⠀⠆⠁⠰⠠⠀⢅⠈⠐⠄⢁⢡⠀⠀⠀
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/// ⠀⠀⢈⡀⠰⡁⠀⠁⠴⠁⠔⠀⠀⠄⠄⡁⠀⠂⠀⠢⠠⠁⠀⠠⠈⠂⠬⠀⠀⠀
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/// ⠀⠀⠠⡂⢄⠤⠒⣁⠐⢕⢀⡈⡐⡠⠄⢐⠀⠈⠠⠈⡀⠂⢀⣀⠰⠁⠠⠀⠀
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/// trojan horse bui state⠀
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/// </remarks>
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[Serializable, NetSerializable]
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public sealed class MechBoundUiState : BoundUserInterfaceState
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{
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public Dictionary<NetEntity, BoundUserInterfaceState> EquipmentStates = new();
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}
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[Serializable, NetSerializable]
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public sealed class MechGrabberUiState : BoundUserInterfaceState
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{
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public List<NetEntity> Contents = new();
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public int MaxContents;
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}
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/// <summary>
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/// List of sound collection ids to be localized and displayed.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MechSoundboardUiState : BoundUserInterfaceState
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{
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public List<string> Sounds = new();
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}
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