Files
tbd-station-14/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Interactions.cs
AJCM-git 108f001731 Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00

208 lines
7.7 KiB
C#

using System.Linq;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Localizations;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Shared.Hands.EntitySystems;
public abstract partial class SharedHandsSystem : EntitySystem
{
private void InitializeInteractions()
{
SubscribeAllEvent<RequestSetHandEvent>(HandleSetHand);
SubscribeAllEvent<RequestActivateInHandEvent>(HandleActivateItemInHand);
SubscribeAllEvent<RequestHandInteractUsingEvent>(HandleInteractUsingInHand);
SubscribeAllEvent<RequestUseInHandEvent>(HandleUseInHand);
SubscribeAllEvent<RequestMoveHandItemEvent>(HandleMoveItemFromHand);
SubscribeAllEvent<RequestHandAltInteractEvent>(HandleHandAltInteract);
SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
CommandBinds.Builder
.Bind(ContentKeyFunctions.UseItemInHand, InputCmdHandler.FromDelegate(HandleUseItem, handle: false, outsidePrediction: false))
.Bind(ContentKeyFunctions.AltUseItemInHand, InputCmdHandler.FromDelegate(HandleAltUseInHand, handle: false, outsidePrediction: false))
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(SwapHandsPressed, handle: false, outsidePrediction: false))
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
.Register<SharedHandsSystem>();
}
#region Event and Key-binding Handlers
private void HandleAltUseInHand(ICommonSession? session)
{
if (session?.AttachedEntity != null)
TryUseItemInHand(session.AttachedEntity.Value, true);
}
private void HandleUseItem(ICommonSession? session)
{
if (session?.AttachedEntity != null)
TryUseItemInHand(session.AttachedEntity.Value);
}
private void HandleMoveItemFromHand(RequestMoveHandItemEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryMoveHeldEntityToActiveHand(args.SenderSession.AttachedEntity.Value, msg.HandName);
}
private void HandleUseInHand(RequestUseInHandEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryUseItemInHand(args.SenderSession.AttachedEntity.Value);
}
private void HandleActivateItemInHand(RequestActivateInHandEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryActivateItemInHand(args.SenderSession.AttachedEntity.Value, null, msg.HandName);
}
private void HandleInteractUsingInHand(RequestHandInteractUsingEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryInteractHandWithActiveHand(args.SenderSession.AttachedEntity.Value, msg.HandName);
}
private void HandleHandAltInteract(RequestHandAltInteractEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity != null)
TryUseItemInHand(args.SenderSession.AttachedEntity.Value, true, handName: msg.HandName);
}
private void SwapHandsPressed(ICommonSession? session)
{
if (!TryComp(session?.AttachedEntity, out HandsComponent? component))
return;
if (!_actionBlocker.CanInteract(session.AttachedEntity.Value, null))
return;
if (component.ActiveHand == null || component.Hands.Count < 2)
return;
var newActiveIndex = component.SortedHands.IndexOf(component.ActiveHand.Name) + 1;
var nextHand = component.SortedHands[newActiveIndex % component.Hands.Count];
TrySetActiveHand(session.AttachedEntity.Value, nextHand, component);
}
private bool DropPressed(ICommonSession? session, EntityCoordinates coords, EntityUid netEntity)
{
if (TryComp(session?.AttachedEntity, out HandsComponent? hands) && hands.ActiveHand != null)
TryDrop(session.AttachedEntity.Value, hands.ActiveHand, coords, handsComp: hands);
// always send to server.
return false;
}
#endregion
public bool TryActivateItemInHand(EntityUid uid, HandsComponent? handsComp = null, string? handName = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
Hand? hand;
if (handName == null || !handsComp.Hands.TryGetValue(handName, out hand))
hand = handsComp.ActiveHand;
if (hand?.HeldEntity is not { } held)
return false;
return _interactionSystem.InteractionActivate(uid, held);
}
public bool TryInteractHandWithActiveHand(EntityUid uid, string handName, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
if (handsComp.ActiveHandEntity == null)
return false;
if (!handsComp.Hands.TryGetValue(handName, out var hand))
return false;
if (hand.HeldEntity == null)
return false;
_interactionSystem.InteractUsing(uid, handsComp.ActiveHandEntity.Value, hand.HeldEntity.Value, Transform(hand.HeldEntity.Value).Coordinates);
return true;
}
public bool TryUseItemInHand(EntityUid uid, bool altInteract = false, HandsComponent? handsComp = null, string? handName = null)
{
if (!Resolve(uid, ref handsComp, false))
return false;
Hand? hand;
if (handName == null || !handsComp.Hands.TryGetValue(handName, out hand))
hand = handsComp.ActiveHand;
if (hand?.HeldEntity is not { } held)
return false;
if (altInteract)
return _interactionSystem.AltInteract(uid, held);
else
return _interactionSystem.UseInHandInteraction(uid, held);
}
/// <summary>
/// Moves an entity from one hand to the active hand.
/// </summary>
public bool TryMoveHeldEntityToActiveHand(EntityUid uid, string handName, bool checkActionBlocker = true, HandsComponent? handsComp = null)
{
if (!Resolve(uid, ref handsComp))
return false;
if (handsComp.ActiveHand == null || !handsComp.ActiveHand.IsEmpty)
return false;
if (!handsComp.Hands.TryGetValue(handName, out var hand))
return false;
if (!CanDropHeld(uid, hand, checkActionBlocker))
return false;
var entity = hand.HeldEntity!.Value;
if (!CanPickupToHand(uid, entity, handsComp.ActiveHand, checkActionBlocker, handsComp))
return false;
DoDrop(uid, hand, false, handsComp);
DoPickup(uid, handsComp.ActiveHand, entity, handsComp);
return true;
}
//TODO: Actually shows all items/clothing/etc.
private void HandleExamined(EntityUid uid, HandsComponent handsComp, ExaminedEvent args)
{
var held = EnumerateHeld(uid, handsComp)
.Where(x => !HasComp<VirtualItemComponent>(x)).ToList();
using (args.PushGroup(nameof(HandsComponent)))
{
if (!held.Any())
{
args.PushText(Loc.GetString("comp-hands-examine-empty",
("user", Identity.Entity(uid, EntityManager))));
return;
}
var heldList = ContentLocalizationManager.FormatList(held
.Select(x => Loc.GetString("comp-hands-examine-wrapper",
("item", Identity.Entity(x, EntityManager)))).ToList());
args.PushMarkup(Loc.GetString("comp-hands-examine",
("user", Identity.Entity(uid, EntityManager)),
("items", heldList)));
}
}
}