Files
tbd-station-14/Content.Shared/Ame/Components/AmeFuelContainerComponent.cs
LordCarve c47391011d Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.
2024-02-29 16:44:28 -05:00

20 lines
597 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Ame.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AmeFuelContainerComponent : Component
{
/// <summary>
/// The amount of fuel in the container.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int FuelAmount = 1000;
/// <summary>
/// The maximum fuel capacity of the container.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int FuelCapacity = 1000;
}