* InitialCommit (Broken) * Fixes compile errors * PR comments. More doc comments. Fixes * Makes a singularity/event horizon without radiation/physics a valid state to be in * VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things. * Removes unused dependency from Content.Client.GravityWellSystem * Testing containment and fake VV setters for SingularityGeneratorComponent * Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption * Fix merge skew * Fixes for the master merge * Fix engine commit * Dirty is obsolete * Switch over dirty * Fix requested changes * ambiant -> ambient * Moves EventHorionComponent to Shared * Proper container handling * Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader. * Better support for admemes throwing singularities. * Moves update timing from accumulators to target times * Update doc comments
46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using Content.Server.Administration;
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using Content.Server.ParticleAccelerator.Components;
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using Content.Server.Singularity.Components;
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using Content.Server.Singularity.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Singularity.Components;
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using Robust.Shared.Console;
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namespace Content.Server.Singularity
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class StartSingularityEngineCommand : IConsoleCommand
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{
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public string Command => "startsingularityengine";
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public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 0)
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{
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shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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foreach (var comp in entityManager.EntityQuery<EmitterComponent>())
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{
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entitySystemManager.GetEntitySystem<EmitterSystem>().SwitchOn(comp);
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}
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foreach (var comp in entityManager.EntityQuery<RadiationCollectorComponent>())
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{
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entitySystemManager.GetEntitySystem<RadiationCollectorSystem>().SetCollectorEnabled(comp.Owner, true, null, comp);
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}
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foreach (var comp in entityManager.EntityQuery<ParticleAcceleratorControlBoxComponent>())
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{
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comp.RescanParts();
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comp.SetStrength(ParticleAcceleratorPowerState.Level0);
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comp.SwitchOn();
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}
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shell.WriteLine("Done!");
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}
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}
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}
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