Files
tbd-station-14/Content.Server/Singularity/Components/SingularityGeneratorComponent.cs
TemporalOroboros 9a72b05a50 Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00

34 lines
1.2 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Content.Server.Singularity.EntitySystems;
namespace Content.Server.Singularity.Components;
[RegisterComponent]
public sealed class SingularityGeneratorComponent : Component
{
/// <summary>
/// The amount of power this generator has accumulated.
/// If you want to set this use <see cref="SingularityGeneratorSystem.SetPower"/>
/// </summary>
[DataField("power")]
[Access(friends:typeof(SingularityGeneratorSystem))]
public float Power = 0;
/// <summary>
/// The power threshold at which this generator will spawn a singularity.
/// If you want to set this use <see cref="SingularityGeneratorSystem.SetThreshold"/>
/// </summary>
[DataField("threshold")]
[Access(friends:typeof(SingularityGeneratorSystem))]
public float Threshold = 16;
/// <summary>
/// The prototype ID used to spawn a singularity.
/// </summary>
[DataField("spawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
[ViewVariables(VVAccess.ReadWrite)]
public string? SpawnPrototype = "Singularity";
}