Files
tbd-station-14/Content.Client/Singularity/Systems/SingularitySystem.cs
TemporalOroboros 9a72b05a50 Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00

34 lines
1.2 KiB
C#

using Robust.Shared.GameStates;
using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
namespace Content.Client.Singularity.EntitySystems;
/// <summary>
/// The client-side version of <see cref="SharedSingularitySystem"/>.
/// Primarily manages <see cref="SingularityComponent"/>s.
/// </summary>
public sealed class SingularitySystem : SharedSingularitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedSingularityComponent, ComponentHandleState>(HandleSingularityState);
}
/// <summary>
/// Handles syncing singularities with their server-side versions.
/// </summary>
/// <param name="uid">The uid of the singularity to sync.</param>
/// <param name="comp">The state of the singularity to sync.</param>
/// <param name="args">The event arguments including the state to sync the singularity with.</param>
private void HandleSingularityState(EntityUid uid, SharedSingularityComponent comp, ref ComponentHandleState args)
{
if (args.Current is not SingularityComponentState state)
return;
SetLevel(uid, state.Level, comp);
}
}